✨✨✨COMMISSION POST✨✨✨
Hey there everyone! I'm doing commissions and stuff. If you want me to draw your character(s) of choice with full color, it'll be $40 for each character! Feel free to ask for whatever you want, whether it be your fursona or just whatever character you'd like to see in my style.
I'm also down to draw a sketch with minimal coloring for $20, if you'd rather go for that! DM me if you're interested!
The first five to ten hours are tightly written mystery as Groose follows various leads, eventually finding Link and Sheik, who were simply on a long retreat, and also started taking their respective hormones. The rest of the game is focused on them fighting and verbally thwarting the plans of Dark Link and Dark Zelda, representations of cisnormativity that have the same personality as their counterparts in the CDi games.
The Legend of Zelda: Mystery of the Fallen, releases Fall 2026. You play as Groose, a seemingly bumbling but nonetheless competent detective in Hyrule, Nevada, trying to solve the disappearance of brave adventurer Link and former mayor "Princess" Zelda, who one year prior had slain national football star and amateur politician "Demon King" Ganondorf atop a plane he had crashed into the Las Vegas Strip.
idk i feel like botw already wasn't really my thing as far as story goes but totk somehow feels even lighter on it, and more than that, less cohesive with it, when the earlier trailers convinced us "oh fuck, are we actually going to have zelda travel alongside us? is it more story driven? is zelda playable???"
in TOTK link continues to foster that new world in the face of hardships, but there's no thematic cohesion to the past with them, i don't think? you have a bunch of nameless sages, an ancient society already basically gone in the memories of the past, and a villain who's not a ruinous, apocalyptic disaster, but a nonsense man with 200% smile that punches a queen once to kill her. zelda gets fridged in 20 minutes and then turns herself into a dragon for time travel coolness and mail delivery
in BOTW there's this sense that the game is simultaneously about moving onto a brighter future and keeping the memories of the past alive. link had a life long ago that he's forgotten and it feels important to regain those memories as both a way to find closure and as a way to uphold the legacies and dreams of once dead friends, while fostering new friendships in a world worth protecting. it's somber and hopeful like the game itself
TOTK...seems less put together, despite its more hype moments
i vaguely remember hearing that part of the joke with roxy's introduction was that she's said to love playing specifically very old retro games, but the wii was pretty current at the time of this page being released, but then it made more sense that the wii counted as retro after it was revealed that this was in like the 2400s
now that mild extra layer of humor has been pealed back by the march of time
i made eridan's route for pesterquest. also a bit of something called yugiohstuck. if i post it's probably either yugiohposting or ffxiv horseshit