Ruby is so committed to making sure Guyvaleriy the Wolverine is as sad as humanly possible and I couldn't be happier about it

You have no earthly idea how excited I am to act out legitimate earned manpain from a very lonely vey suicidal wolverine who has had maybe 4 friends her entire life and thought 1 of them died a while ago when it disappeared forever and just watched another one die for her my big guy is Feeling it

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Also worth nothing that her only two remaining friends are partners of hers and 1 of them is a researcher at a black site she's not allowed to visit very often and the other is a musician that goes on tour and has other partners, so, she spends a lot of time completely alone in our clade's base, where she acts as a spy that everyone knows is a spy so won't really interact with her much at all save for like 2 guys (Enfield and Atz) who have some level of affinity with her. Regardless though..

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Anyways I think the thing I'm proudest of with this beast is managing to transform something I was meta-narratively upset about before (the fact that she doesn't have a lot of connections with other characters and stands out for it, feeling like I trapped myself bc nobody liked her for being a spy) into something narratively positive + textual and key to her character as a very lonely guy I did a great job there

I think my sincerest TTRPG advice in this vein Is to, when struck with a raw bad feeling about a situation a character is in, about how they're based in the world or talked about by other players, the way they're perceived and exist in the rpg world, is to Consider if this Bad Feeling could maybe be shared (consciously or not) by the character itself, if it might be productive and compelling and useful for that character to interact with whatever makes you feel Bad about their situation

I have no real lingering regrets or anything like that over the way I've played Texas or any other character before, what's done is done and I've told good stories, but I think gradually adopting this mindset and approach to writing and playing character is really useful if not completely instrumental in a really dense character driven rpg where if you and the GM know what you're doing, there Will be conflict that makes you feel bad as a gut reaction

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