like, it becomes meaningless. in fallout new vegas deathclaws are a really cleverly employed creature that serves as a soft wall for progression that cannot be defeated at all for a LONG time, unless you are very clever and experienced. in fallout 4 they are just a guy you kill to feel cool and powerful and get a hands free orgasm 1 hour in. yeah no shit of course the game didn't hook me, i immediately realized after this that it wants to be disney world & not a story a player can be a part of!
bethesda figured, power armor is cool, right? let's give players power armor at the start of the game. miniguns are cool, right? give the player a minigun at the start of the game. and what's a cool thing to kill with a minigun? that's right, a deathclaw, those are cool. it's cool if a player kills one of those real early, that should hook them
why are those things cool? well in fallout 3, new vegas, killing a deathclaw, getting power armor, those are ACCOMPLISHMENTS and not FLASHY STORY FILLER
CIA completely content with letting the dragons in Yellowstone chill out and dig rocks. New York dragon with the power to ambiently disorient every driver and cyclist crucified within minutes
if I have no clue who you are I'm not accepting follow requests
eventide + cass(ie)
she/he
"ひかりはいらね、みずをください"