its interesting how most video games are just pretend work, and often as you progress you end up needing to work less and less to acheive the same results, and clicker games are the logical end point of becoming a boss in pretend work, you start off doing work, but eventually find yourself sitting back doing nothing but getting more and more value for the work you are no longer doing anymore

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@Fuefos_ a lot of video game structures are very tied to capitalist forever growth models and I'd be interested in knowing what it would have looked like under other dominant structures

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