framework fur the next set of cards i want to make. main deck pilots that equip same-attribute synchro mechs from extra, fusion spell that kills the pilot and uploads their brain to make a fusion mech

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pilots all have an on-summon effect to equip a mech, an "eject" effect to return to the hand, and a unique quick effect; synchro mechs all grant their stats/effects to the card they're equipped to, have some form of limited purrtection, and one activated effect. unsure what pattern, if any, the fusion mechs will follow

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