Also worth nothing that her only two remaining friends are partners of hers and 1 of them is a researcher at a black site she's not allowed to visit very often and the other is a musician that goes on tour and has other partners, so, she spends a lot of time completely alone in our clade's base, where she acts as a spy that everyone knows is a spy so won't really interact with her much at all save for like 2 guys (Enfield and Atz) who have some level of affinity with her. Regardless though..
Anyways I think the thing I'm proudest of with this beast is managing to transform something I was meta-narratively upset about before (the fact that she doesn't have a lot of connections with other characters and stands out for it, feeling like I trapped myself bc nobody liked her for being a spy) into something narratively positive + textual and key to her character as a very lonely guy I did a great job there
I have no real lingering regrets or anything like that over the way I've played Texas or any other character before, what's done is done and I've told good stories, but I think gradually adopting this mindset and approach to writing and playing character is really useful if not completely instrumental in a really dense character driven rpg where if you and the GM know what you're doing, there Will be conflict that makes you feel bad as a gut reaction